Right now I set the ray origin to the camera position and then try to get the direction of the ray from the calculations in this tutorial.Īnd it works a little bit, meaning the selection works when the camera is pointed at the object and also sometimes along the whole y-axis, I have no idea what is happening. I have read so many other questions about this, 2 tutorials, and especially so much different math stuff, since I am really not good at it.īut that didn't help me much, because the people there often use some "unproject" functions, which seem to actually be deprecated and which I have no idea how to use and also don't have access to. Now I would like to actually have 3D picking with the mouse, not camera movement. I have a ray class, which actually works and detects intersection if I set the origin and direction to be the same as the camera, so when I move the camera it actually selects the right thing. I would just like have something which I know actually should work, thats why I ask the professionals here, not something where I am unsure if it is even correct in the first place. 2001 honda accord fuse box location 2004 honda accord fuse box diagram 2017. I already have the Ray and intersection works, now I only need to create the ray from the mouse click. 5 Clip Studio Paint Mouse Lag Fuse Honda Accord Diagram Box 1998 Civic Panel. ![]() the const view m4.inverse (camera) makes a view matrix because my m4.lookAt makes a camera matrix. Can someone please link a good article/tutorial/anything or maybe even explain how to correctly cast a ray from the mouse coordinates to pick objects in 3D? You need to decide how far away from the camera you want the object to be in the world so that you can then compute the correct world X, and Y such that your object will appear under the mouse.
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